Mechanics/Turn

Turn
A turn is the representation of time passing during dungeon exploration.

Each character receives 48 turns at day start, meaning that each passed turn will make the game clock advance of 30 minutes for the purpose of day/night cycle and other effects.

Characters are heroes, so they don't actually need to sleep during dungeon exploration and can perform all their 48 turns each day.

At the start of each turn the character (and the mobs too, during their turns) receives 100 action points to perform actions during the turn itself.

There also are events triggered at the start and at the end of a turn for each entity, and those are listed below.

Turn Start

 * The entity taking turn receives 100 action points
 * The entity taking turn receives some regenerations where appropriate
 * Energy is regenerated at the appropriate rate
 * Health is regenerated at the appropriate rate

Turn End

 * The duration of global effects is reduced by one turn at the end of mobs turn
 * The duration of effects affecting an entity is reduced by one turn at the end of its turn
 * The entity who just took turn receives some regenerations where appropriate
 * Evasion is fully replenished
 * Deflection is regenerated at the appropriate rate