Items/Weapons

Weapons
Weapons are a kind of equippable items fitted in hands and usually employed in doing damage to an opponent.

There are different weapons grouped by attack type (for example melee or ranged), by damage type (for example perforation or elemental), by slot (for example two handed or off hand).

Weapons have a base damage that can be influenced by the character appropriate attribute. There could be a maximum applicable attribute do damage improvement to prevent high level characters to do lots of damage with low level weapons.

Weapons can have a minimum attribute requirement to be wielded to prevent low level character to use high level weapons.

Weapons Stats

 * Weapon Type: defines the weapon typology, used to check if the character can use it and what proficiencies can be used with it.
 * Base Damage: defines the base damage range of the weapon, which will increased by character appropriate attribute.
 * Damage Type: defines the type of damage inflicted by this weapon, different damage types have different effects and final damage calculations.
 * Critical Scaling: defines the effectiveness of critical hits with this weapon.
 * Appropriate Attribute: defines the attribute governing the use of this weapon.
 * Required Attribute: defines the minimum value of the appropriate attribute that the character must have to wield this weapon.
 * Maximum Attribute: defines the maximum value of the appropriate attribute that will be considered when calculating damage increase, meaning that higher values will be trated as maximum value, wasting damage and forcing the character to find a better weapon.
 * Defensive Value: defines the defensive ratio added by this weapons when used in defensive situations.
 * Weight: defines the encumberance of the weapon, setting the number of action points needed to attack with it.
 * Hands: defines how the weapon can be equipped, be either two handed, main hand or off-hand.

Melee Weapons
Melee weapons usually focus on direct physical damage from short range, divided in cut, perforation and bludgeon.

Axe
Axes are bladed weapons that inflict cut damage and are good in strong hands, granting improved based damage and armor damage possibility.
 * Above average base damage
 * Average critical scaling
 * Access to rend skills
 * Access to mutilate skills

Dagger
Daggers are small bladed weapons that inflict cut or perforation damage and are good in fast hands, granting an higher number of attacks.
 * Reduced base damage
 * Improved critical scaling
 * Double damage type
 * High attack speed
 * Access to stab skills

Great Axe
Great axes are huge bladed weapons that inflict cut damage and are good in strong hands, granting improved base damage and armor damage possibility.
 * Above average base damage
 * Average critical scaling
 * Two handed
 * Access to rend skills
 * Access to mutilate skills

Great Sword
Great Swords are huge bladed weapons that inflict cut or perforation damage and are good in skilled hands, granting improved damage on critical hits.
 * Average base damage
 * Improved critical scaling
 * Double damage type
 * Access to bleed skills
 * Access to parry skills

Hammer
Hammers are huge heavy weapons that inflict bludgeon damage and are good in strong hands, granting a good flat base damage and some crowd control ability.
 * Increased base damage
 * Reduced critical scaling
 * Two handed
 * Access to stun skills

Mace
Maces are heavy weapons that inflict bludgeon damage and are good in strong hands, granting a good flat base damage and some crowd control ability.
 * Increased base damage
 * Reduced critical scaling
 * Access to stun skills

Shield
Shields are not properly weapons but are wielded alike and can be use like weapons with proper training, inflicting bludgeon damage.
 * Very low base damage
 * Very low critical scaling
 * Very good defensive bonus
 * Access to parry skills
 * Access to stun skills

Spear
Spears are long weapons that inflict perforation damage and are good general purpose for both attack and defense.
 * Reduced base damage
 * Improved critical scaling
 * Some defensive bonus
 * Two handed
 * Access to impale skills

Sword
Swords are bladed weapons that inflict cut or perforation damage and are good in skilled hands, granting improved damage on critical hits.
 * Average base damage
 * Improved critical scaling
 * Double damage type
 * Access to bleed skills
 * Access to parry skills

Ranged Weapons
Ranged weapons usually focus on direct physical damage from distance, mostly perforation, but some can deal cut and bludgeon too.

Blowpipe
Blowpipes are tube-shaped weapons capable of firing projectiles (darts) propelled from the other side by blowing, inflicting reduced perforation damage.
 * Reduced base damage
 * Reduced critical scaling
 * Short range
 * Fast attack speed
 * Access to poison skills

Bow
Bows are stringed weapons that throw projectiles (arrows) at the enemy using character's strength, dealing average perforation damage.
 * Average base damage
 * Improved critical scaling
 * Long range
 * Damage still benefits from Strength
 * Two handed
 * Access to aim skills

Chackram
Chackrams are disc-shaped weapons that are thrown by the character using his strength, inflicting cut damage.
 * Average base damage
 * Average critical scaling
 * Medium range
 * Damage still benefits from Strength
 * Exclusive cut damage
 * Access to bleed skills

Crossbow
Crossbows are stringed weapons that throw projectiles (bolts) at the enemy using mechanical devices, dealing good perforation damage.
 * Improved base damage
 * Improved critical scaling
 * Medium range
 * Slow attack speed
 * Two handed
 * Access to aim skills

Javelin
Javelin are pointy weapons that are thrown by the character using his strength, inflicting perforation damage.
 * Average base damage
 * Average critical scaling
 * Medium range
 * Damage still benefits from Strength
 * Access to bleed skills

Shuriken
Shurikens are pointy weapons that are thrown by the character using his strength, inflicting reduced perforation damage.
 * Reduced base damage
 * Below average critical scaling
 * Short range
 * Fast attack speed
 * Damage still benefits from Strength
 * Access to poison skills

Sling
Slings are elastic weapons used to launch projectiles (bullets) at the enemy using character's strength, dealing bludgeon damage.
 * Below average base damage
 * Reduced critical scaling
 * Medium range
 * Slow attack speed
 * Damage still benefits from Strength
 * Exclusive bludgeon damage
 * Access to stun skills

Throwing Dagger
Throwing Daggers are pointy weapons that are thrown by the character using his strength, inflicting reduced perforation damage.
 * Below average base damage
 * Average critical scaling
 * Short range
 * Damage still benefits from Strength
 * Access to bleed skills

Magic Weapons
Magic weapons usually focus on magic damage from melee and distance, and differently from other weapon types their damage type is defined by each specific weapon, not by their class.

Focus
Foci are one handed weapons of various form that can condensate a magical power in melee, they can be attuned to different elements to deal different kinds of damage and effects.
 * Below average base damage
 * Average critical scaling
 * Melee
 * Access to magic skills
 * Access to support skills

Staff
Staves are long two handed weapons that can condensate a lot of magical power in long range attacks, they can be attuned to different elements to deal different kinds of damage and effects.
 * Above average base damage
 * Average critical scaling
 * Medium range
 * Access to magic skills

Wand
Wands are short one handed weapons that can condensate a magical power in short range attacks, they can be attuned to different elements to deal different kinds of damage and effects.
 * Average base damage
 * Average critical scaling
 * Short range
 * Access to magic skills