Each character has a set of six attributes defining his specialization and capabilities during dungeon exploration and combat.
Each attribute starts from a base value of 100 but can be increased with passive skills and items.
Attributes govern certain aspects of attack and defense, and they also determine limits to equippable gear.
A measure of physical power used in melee attacks.
Melee damage is also affected by Strength value.
A measure of physical resistance used in melee defense.
A measure of accuracy used in ranged attacks.
Ranged damage is also affected by Precision value.
A measure of reflexes used in ranged defense.
A measure of mental force used in magic attacks.
Magic damage is also affected by Power value.
A measure of mental resistance used in magic defense.
Compared Rolls (Math Inside)Edit
Whenever attributes are compared to see who wins a contest both players roll their attribute value and compare the results.
The rolled die has a number of faces equal to the attribute value, so that every die can always roll a 1, but gets an higher maximum value.
So for example a character with a Strength of 100 will roll 1d100, while a character with a Strength of 150 will roll 1d150.
The two value are compared as follows:
- First the highest one determines the overall "winner" of the comparison.
- A ratio is determined dividing the lowest value by the highest one, this will always give a ratio higher than 0 and equal or minor than 1
- The result is generated by the ratio value
- A ratio equal or higher than 0.9 gives a result of 0 (the rolls where similar, it can be considered a tie)
- A ratio lower than 0.9 but equal or higher than 0.3 gives a result of 1 (a standard success)
- A ratio lower than 0.3 but equal or higher than 0.1 gives a result of 2 (a major success, such as a critical hit)
- A ratio lower than 0.1 gives a result of 3 (an incredible success)
- The result is applied to the winner, so the 2 will be a critical hit if the winner was the attacker, or a critical block if the winner was the defender
Using the example above, if the character attacked rolling a 95 on the 1d100 and the opponent defended rolling a 12 on the 1d150, the result is calculated as follows:
- The attacker is considered the winner with his 95 against the defending 12
- The resulting ratio is (12 / 95) = 0.13
- The ratio is between 0.3 and 0.1 so the result is 2 (critical success)
- The result is applied to the winner: the attacker, so the attack is a critical hit, meaning the defender has critically failed his defense