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Tag: Visual edit
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Weapons can have a minimum attribute requirement to be wielded to prevent low level character to use high level weapons.
 
Weapons can have a minimum attribute requirement to be wielded to prevent low level character to use high level weapons.
   
==Equipping Weapons==
+
==Weapons Stats==
  +
* Weapon Type: defines the weapon typology, used to check if the character can use it and what proficiencies can be used with it.
Weapons are equipped in hands slots, so usually a character will have a maximum of two weapons equipped at any time. Two handed weapons will use up both hands slots.
 
  +
* Base Damage: defines the base damage range of the weapon, which will increased by character appropriate attribute.
  +
* Damage Type: defines the type of damage inflicted by this weapon, different damage types have different effects and final damage calculations.
  +
* Critical Scaling: defines the effectiveness of critical hits with this weapon.
  +
* Appropriate Attribute: defines the attribute governing the use of this weapon.
  +
* Required Attribute: defines the minimum value of the appropriate attribute that the character must have to wield this weapon.
  +
* Maximum Attribute: defines the maximum value of the appropriate attribute that will be considered when calculating damage increase, meaning that higher values will be trated as maximum value, wasting damage and forcing the character to find a better weapon.
  +
* Defensive Value: defines the defensive ratio added by this weapons when used in defensive situations.
  +
* Weight: defines the encumberance of the weapon, setting the number of action points needed to attack with it.
  +
* Hands: defines how the weapon can be equipped, be either two handed, main hand or off-hand.
   
 
==Melee Weapons==
  +
Melee weapons usually focus on direct physical damage, divided in cut, perforation and bludgeon.
   
  +
===Axe===
 
Melee Weapons
 
 
 
 
Axe
 
 
 
Axes are bladed weapons that inflict cut damage and are good in strong hands, granting improved based damage and armor damage possibility.
 
Axes are bladed weapons that inflict cut damage and are good in strong hands, granting improved based damage and armor damage possibility.
 
* Above average base damage
 
* Average critical scaling
 
* Access to rend skills
 
* Access to mutilate skills
   
 
===Dagger===
Above average base damage
 
 
Average critical scaling
 
 
Access to rend skills
 
 
Access to mutilate skills
 
 
 
 
Dagger
 
 
 
Daggers are small bladed weapons that inflict cut or perforation damage and are good in fast hands, granting an higher number of attacks.
 
Daggers are small bladed weapons that inflict cut or perforation damage and are good in fast hands, granting an higher number of attacks.
 
* Reduced base damage
 
* Improved critical scaling
 
* Double damage type
 
* High attack speed
 
* Access to stab skills
   
 
===Great Axe===
Reduced base damage
 
 
Improved critical scaling
 
 
Double damage type
 
 
High attack speed
 
 
Access to stab skills
 
 
 
 
Great Axe
 
 
 
Great axes are huge bladed weapons that inflict cut damage and are good in strong hands, granting improved base damage and armor damage possibility.
 
Great axes are huge bladed weapons that inflict cut damage and are good in strong hands, granting improved base damage and armor damage possibility.
 
* Above average base damage
 
* Average critical scaling
 
* Two handed
 
* Access to rend skills
 
* Access to mutilate skills
   
 
===Great Sword===
Above average base damage
 
 
Average critical scaling
 
 
Two handed
 
 
Access to rend skills
 
 
Access to mutilate skills
 
 
 
 
Great Sword
 
 
 
Great Swords are huge bladed weapons that inflict cut or perforation damage and are good in skilled hands, granting improved damage on critical hits.
 
Great Swords are huge bladed weapons that inflict cut or perforation damage and are good in skilled hands, granting improved damage on critical hits.
 
* Average base damage
 
* Improved critical scaling
 
* Double damage type
 
* Access to bleed skills
 
* Access to parry skills
   
 
===Hammer===
Average base damage
 
 
Improved critical scaling
 
 
Double damage type
 
 
Access to bleed skills
 
 
Access to parry skills
 
 
 
 
Hammer
 
 
 
Hammers are huge heavy weapons that inflict bludgeon damage and are good in strong hands, granting a good flat base damage and some crowd control ability.
 
Hammers are huge heavy weapons that inflict bludgeon damage and are good in strong hands, granting a good flat base damage and some crowd control ability.
 
* Increased base damage
 
* Reduced critical scaling
 
* Two handed
 
* Access to stun skills
   
  +
===Mace===
Increased base damage
 
 
Reduced critical scaling
 
 
Two handed
 
 
Access to stun skills
 
 
 
 
 
 
 
 
Mace
 
 
 
Maces are heavy weapons that inflict bludgeon damage and are good in strong hands, granting a good flat base damage and some crowd control ability.
 
Maces are heavy weapons that inflict bludgeon damage and are good in strong hands, granting a good flat base damage and some crowd control ability.
 
* Increased base damage
 
* Reduced critical scaling
 
* Access to stun skills
   
 
===Shield===
Increased base damage
 
 
Reduced critical scaling
 
 
Access to stun skills
 
 
 
 
Shield
 
 
 
Shields are not properly weapons but are wielded alike and can be use like weapons with proper training, inflicting bludgeon damage.
 
Shields are not properly weapons but are wielded alike and can be use like weapons with proper training, inflicting bludgeon damage.
 
* Very low base damage
 
* Very low critical scaling
 
* Very good defensive bonus
 
* Access to parry skills
 
* Access to stun skills
   
 
===Spear===
Very low base damage
 
 
Very low critical scaling
 
 
Very good defensive bonus
 
 
Access to parry skills
 
 
Access to stun skills
 
 
 
 
Spear
 
 
 
Spears are long weapons that inflict perforation damage and are good general purpose for both attack and defense.
 
Spears are long weapons that inflict perforation damage and are good general purpose for both attack and defense.
 
* Reduced base damage
 
* Improved critical scaling
 
* Some defensive bonus
 
* Two handed
 
* Access to impale skills
   
 
===Sword===
Reduced base damage
 
 
Improved critical scaling
 
 
Some defensive bonus
 
 
Two handed
 
 
Access to impale skills
 
 
 
 
Sword
 
 
 
Swords are bladed weapons that inflict cut or perforation damage and are good in skilled hands, granting improved damage on critical hits.
 
Swords are bladed weapons that inflict cut or perforation damage and are good in skilled hands, granting improved damage on critical hits.
 
* Average base damage
 
 
* Improved critical scaling
Average base damage
 
 
* Double damage type
 
 
* Access to bleed skills
Improved critical scaling
 
 
* Access to parry skills
 
Double damage type
 
 
Access to bleed skills
 
 
Access to parry skills
 

Revision as of 14:50, 28 November 2017

Weapons

Weapons are a kind of equippable items fitted in hands and usually employed in doing damage to an opponent.

There are different weapons grouped by attack type (for example melee or ranged), by damage type (for example perforation or elemental), by slot (for example two handed or off hand).

Weapons have a base damage that can be influenced by the character appropriate attribute. There could be a maximum applicable attribute do damage improvement to prevent high level characters to do lots of damage with low level weapons.

Weapons can have a minimum attribute requirement to be wielded to prevent low level character to use high level weapons.

Weapons Stats

  • Weapon Type: defines the weapon typology, used to check if the character can use it and what proficiencies can be used with it.
  • Base Damage: defines the base damage range of the weapon, which will increased by character appropriate attribute.
  • Damage Type: defines the type of damage inflicted by this weapon, different damage types have different effects and final damage calculations.
  • Critical Scaling: defines the effectiveness of critical hits with this weapon.
  • Appropriate Attribute: defines the attribute governing the use of this weapon.
  • Required Attribute: defines the minimum value of the appropriate attribute that the character must have to wield this weapon.
  • Maximum Attribute: defines the maximum value of the appropriate attribute that will be considered when calculating damage increase, meaning that higher values will be trated as maximum value, wasting damage and forcing the character to find a better weapon.
  • Defensive Value: defines the defensive ratio added by this weapons when used in defensive situations.
  • Weight: defines the encumberance of the weapon, setting the number of action points needed to attack with it.
  • Hands: defines how the weapon can be equipped, be either two handed, main hand or off-hand.

Melee Weapons

Melee weapons usually focus on direct physical damage, divided in cut, perforation and bludgeon.

Axe

Axes are bladed weapons that inflict cut damage and are good in strong hands, granting improved based damage and armor damage possibility.

  • Above average base damage
  • Average critical scaling
  • Access to rend skills
  • Access to mutilate skills

Dagger

Daggers are small bladed weapons that inflict cut or perforation damage and are good in fast hands, granting an higher number of attacks.

  • Reduced base damage
  • Improved critical scaling
  • Double damage type
  • High attack speed
  • Access to stab skills

Great Axe

Great axes are huge bladed weapons that inflict cut damage and are good in strong hands, granting improved base damage and armor damage possibility.

  • Above average base damage
  • Average critical scaling
  • Two handed
  • Access to rend skills
  • Access to mutilate skills

Great Sword

Great Swords are huge bladed weapons that inflict cut or perforation damage and are good in skilled hands, granting improved damage on critical hits.

  • Average base damage
  • Improved critical scaling
  • Double damage type
  • Access to bleed skills
  • Access to parry skills

Hammer

Hammers are huge heavy weapons that inflict bludgeon damage and are good in strong hands, granting a good flat base damage and some crowd control ability.

  • Increased base damage
  • Reduced critical scaling
  • Two handed
  • Access to stun skills

Mace

Maces are heavy weapons that inflict bludgeon damage and are good in strong hands, granting a good flat base damage and some crowd control ability.

  • Increased base damage
  • Reduced critical scaling
  • Access to stun skills

Shield

Shields are not properly weapons but are wielded alike and can be use like weapons with proper training, inflicting bludgeon damage.

  • Very low base damage
  • Very low critical scaling
  • Very good defensive bonus
  • Access to parry skills
  • Access to stun skills

Spear

Spears are long weapons that inflict perforation damage and are good general purpose for both attack and defense.

  • Reduced base damage
  • Improved critical scaling
  • Some defensive bonus
  • Two handed
  • Access to impale skills

Sword

Swords are bladed weapons that inflict cut or perforation damage and are good in skilled hands, granting improved damage on critical hits.

  • Average base damage
  • Improved critical scaling
  • Double damage type
  • Access to bleed skills
  • Access to parry skills