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Weapons

Weapons are a kind of equippable items fitted in hands and usually employed in doing damage to an opponent.

There are different weapons grouped by attack type (for example melee or ranged), by damage type (for example perforation or elemental), by slot (for example two handed or off hand).

Weapons have a base damage that can be influenced by the character appropriate attribute. There could be a maximum applicable attribute do damage improvement to prevent high level characters to do lots of damage with low level weapons.

Weapons can have a minimum attribute requirement to be wielded to prevent low level character to use high level weapons.

Weapons Stats

  • Weapon Type: defines the weapon typology, used to check if the character can use it and what proficiencies can be used with it.
  • Base Damage: defines the base damage range of the weapon, which will increased by character appropriate attribute.
  • Damage Type: defines the type of damage inflicted by this weapon, different damage types have different effects and final damage calculations.
  • Critical Scaling: defines the effectiveness of critical hits with this weapon.
  • Appropriate Attribute: defines the attribute governing the use of this weapon.
  • Required Attribute: defines the minimum value of the appropriate attribute that the character must have to wield this weapon.
  • Maximum Attribute: defines the maximum value of the appropriate attribute that will be considered when calculating damage increase, meaning that higher values will be trated as maximum value, wasting damage and forcing the character to find a better weapon.
  • Defensive Value: defines the defensive ratio added by this weapons when used in defensive situations.
  • Weight: defines the encumberance of the weapon, setting the number of action points needed to attack with it.
  • Hands: defines how the weapon can be equipped, be either two handed, main hand or off-hand.

Melee Weapons

Melee weapons usually focus on direct physical damage, divided in cut, perforation and bludgeon.

Axe

Axes are bladed weapons that inflict cut damage and are good in strong hands, granting improved based damage and armor damage possibility.

  • Above average base damage
  • Average critical scaling
  • Access to rend skills
  • Access to mutilate skills

Dagger

Daggers are small bladed weapons that inflict cut or perforation damage and are good in fast hands, granting an higher number of attacks.

  • Reduced base damage
  • Improved critical scaling
  • Double damage type
  • High attack speed
  • Access to stab skills

Great Axe

Great axes are huge bladed weapons that inflict cut damage and are good in strong hands, granting improved base damage and armor damage possibility.

  • Above average base damage
  • Average critical scaling
  • Two handed
  • Access to rend skills
  • Access to mutilate skills

Great Sword

Great Swords are huge bladed weapons that inflict cut or perforation damage and are good in skilled hands, granting improved damage on critical hits.

  • Average base damage
  • Improved critical scaling
  • Double damage type
  • Access to bleed skills
  • Access to parry skills

Hammer

Hammers are huge heavy weapons that inflict bludgeon damage and are good in strong hands, granting a good flat base damage and some crowd control ability.

  • Increased base damage
  • Reduced critical scaling
  • Two handed
  • Access to stun skills

Mace

Maces are heavy weapons that inflict bludgeon damage and are good in strong hands, granting a good flat base damage and some crowd control ability.

  • Increased base damage
  • Reduced critical scaling
  • Access to stun skills

Shield

Shields are not properly weapons but are wielded alike and can be use like weapons with proper training, inflicting bludgeon damage.

  • Very low base damage
  • Very low critical scaling
  • Very good defensive bonus
  • Access to parry skills
  • Access to stun skills

Spear

Spears are long weapons that inflict perforation damage and are good general purpose for both attack and defense.

  • Reduced base damage
  • Improved critical scaling
  • Some defensive bonus
  • Two handed
  • Access to impale skills

Sword

Swords are bladed weapons that inflict cut or perforation damage and are good in skilled hands, granting improved damage on critical hits.

  • Average base damage
  • Improved critical scaling
  • Double damage type
  • Access to bleed skills
  • Access to parry skills
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